![]() This could also have been implemented as binary in the number, but was not implemented due to precision concerns. If the corresponding flag of each axis is true, then the number is toggled as negative. In order to compensate for the lack of range, three flags are set aside for each rotation to determine if a number is negative. The following numbers have the remaining value, up to 180 degrees, and are added on top of whatever B determines for that rotation. The original implementation for each rotation of a limb was set up like the following:ī (the first digit of the number) is set up like binary - if 4 is added, then the X rotation should be added by 100 same for Y (2) and Z (1). ![]() In order to easily compress and send over rotation values over the network, we cut off the float rotation values in favor of integer values. Bedrock without resource packs does not care about these values, so any setup without this resource pack will not break. If query.is_admiring is set to true, then the armor stand will not render its baseplate. If query.is_angry is set to true, the render controller will not render arms on an armor stand. Two flags are designated for toggling an armor stand baseplate and arms. Armor stands Part visibility and rotation encoding ![]() We use this to our advantage in this resource pack. Not all entities use every query, but every entity has access to most queries, though Bedrock by default ignores these. You have a query for an entity's health, for example (a number query or an entity data), and you have a query for is an entity is angry (an entity flag, which is either 1.0 or 0.0 in Molang). ![]() Entity data and entity flags (known as queries in Molang) are pieces of metadata that store various pieces of information about an entity on the Bedrock Edition of Minecraft. ![]()
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